
DeMichael Crimson
Republic University Minmatar Republic
166
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Posted - 2011.11.11 20:05:00 -
[1] - Quote
CCP, please rethink what you're doing, stop scrambling around clutching at straws attempting to look like you're buffing FiS. The other changes sound ok but these 2 have major problem.
Quote:CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week.
If "seeing more NPC's in anomalies" means that Commander NPC's and escorts will spawn more often, then that's excellent news.
Other than that, increasing the amount of regular NPC's per spawn wave just makes the anomaly take longer to complete. Cosmic Anomaly is supposed to be a quick, mini combat site. Not be all buffed up like the 'Unknown' Cosmic Signatures. If you want Cosmic Anomalies to get more player action, you need to increase either the chance of having Commander NPC spawn with Faction loot drop or getting an escalation to DED complex.
There's plenty of Cosmic Anomalies being passed up because most players are looking for the 'Unknown' Cosmic Signature combat sites. The Cosmic Signatures have a higher chance to escalate and or drop Faction loot. Adding more NPC's to the Anomalies isn't going to create more player action.
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.
Using the ole reason "stop players from cloaking in dungeons to stop them from despawning and respawning elsewhere" is pure bull pucky poppycock. I highly doubt that trick is done a lot to keep Alliance Hub's from respawning more exploration sites.
The cloaking and camping trick is used in the static DED complexes. Doing that and waiting for other players to come in, get full room aggro, then decloak and get Overseer Faction loot. Then recloak and wait for another player or NPC's to respawn since those site locations never change and the NPC's are on a respawn timer.
Having the combat sites automatically despawn within a few minutes is a bad idea for a couple of reasons.
1. Mining asteroids or destroying the various structures contained inside the sites for loot. Some of these sites drop a lot of various trade items and have multiple asteroids.
2. Looting and salvaging wrecks and cans. Some of these sites require a specific key to enter the last area or room. This helps to keep the last area secure while the player can reap the rewards. Basically all you're doing here is creating more opportunity for Ninja Looters and PvP gank squads.
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